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Understanding Impair ("脆弱")
tags: impair
- Enemies have DEF. Many Ex MA bosses have
DEF = 996. The result of DEF on damage is that a factor of1 / (1 + (DEF / (300 + 20 * lv)))is multiplied to any damage when the damage is physical. This multiplier is called phys resist effect. lv is the level of the attacking valk. I'll uselv = 80for this FAQ, thusphys resist effect = 1900 / (1900 + DEF). For example, whenDEF = 1000,phys resist effect = 0.655, i.e.0.655is multiplied to any physical damage. - If it helps,
1 - ele resist = ele resist effectis multiplied to any ele damage just like how1 - phys resist = phys resist effectis multiplied to any phys damage. - Impair is a reduction in
DEF, i.e. Impair is a percentage that is deducted. Let's say Impair is75%(e.g. CH Ult), so whereDEF = 1000before Impair, nowDEF = 250andphys resist effect = 1900 / (1900 + 250) = 0.884. 0.884is a lot better than the0.655from before Impair! We can also deduce that dmg increase as a result of impair isImpair * DEF / (1900 + (1 - Impair) * DEF). ForDEF = 1000and75%Impair, that's750 / (1900 + 250) = 0.349, which makes sense, as1.349 * 0.655 = 0.884.- Impair is always expressed as a percentage. As far as is known, all sources of Impair replace previous Impair, except when it says "Impair only when not Impaired", in which case it does nothing. (Only 1 source of Impair can be alive.)
- BONUS Herrscher of Sentience's ultimate can be thought of as constantly refreshing it's own impair, thus it takes priority over any other impairs that might be applied for it's duration.