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Understanding Impair ("脆弱")
tags: impair
- Enemies have DEF. Many Ex MA bosses have
DEF = 996
. The result of DEF on damage is that a factor of1 / (1 + (DEF / (300 + 20 * lv)))
is multiplied to any damage when the damage is physical. This multiplier is called phys resist effect. lv is the level of the attacking valk. I'll uselv = 80
for this FAQ, thusphys resist effect = 1900 / (1900 + DEF)
. For example, whenDEF = 1000
,phys resist effect = 0.655
, i.e.0.655
is multiplied to any physical damage. - If it helps,
1 - ele resist = ele resist effect
is multiplied to any ele damage just like how1 - phys resist = phys resist effect
is multiplied to any phys damage. - Impair is a reduction in
DEF
, i.e. Impair is a percentage that is deducted. Let's say Impair is75%
(e.g. CH Ult), so whereDEF = 1000
before Impair, nowDEF = 250
andphys resist effect = 1900 / (1900 + 250) = 0.884
. 0.884
is a lot better than the0.655
from before Impair! We can also deduce that dmg increase as a result of impair isImpair * DEF / (1900 + (1 - Impair) * DEF)
. ForDEF = 1000
and75%
Impair, that's750 / (1900 + 250) = 0.349
, which makes sense, as1.349 * 0.655 = 0.884
.- Impair is always expressed as a percentage. As far as is known, all sources of Impair replace previous Impair, except when it says "Impair only when not Impaired", in which case it does nothing. (Only 1 source of Impair can be alive.)
- BONUS Herrscher of Sentience's ultimate can be thought of as constantly refreshing it's own impair, thus it takes priority over any other impairs that might be applied for it's duration.